local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133222202
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 202001
L3_1.monster_id = 21010301
L4_1 = {}
L4_1.x = -5002.986
L4_1.y = 203.075
L4_1.z = -4791.107
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 167.684
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 202002
L4_1.monster_id = 21010201
L5_1 = {}
L5_1.x = -5000.511
L5_1.y = 203.054
L5_1.z = -4792.013
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 282.69
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L4_1.area_id = 14
L5_1 = {}
L5_1.config_id = 202003
L5_1.monster_id = 21010701
L6_1 = {}
L6_1.x = -5004.416
L6_1.y = 202.98
L6_1.z = -4794.004
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 23.431
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L5_1.area_id = 14
L6_1 = {}
L6_1.config_id = 202005
L6_1.monster_id = 21010501
L7_1 = {}
L7_1.x = -4997.175
L7_1.y = 208.358
L7_1.z = -4786.347
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 213.607
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 30
L6_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L6_1.pose_id = 9003
L6_1.area_id = 14
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.monsters = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 202004
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 5
L4_1 = {}
L4_1.x = -5002.568
L4_1.y = 202.933
L4_1.z = -4792.27
L3_1.pos = L4_1
L3_1.area_id = 14
L2_1[1] = L3_1
L1_1.regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1202004
L3_1.name = "ENTER_REGION_202004"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_202004"
L3_1.action = "action_EVENT_ENTER_REGION_202004"
L2_1[1] = L3_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
